

#Persia civ 6 patch for free#
Unlike unique units, buildings, districts and improvements, civ abilites do not have to be built.Ĭivic cards - Another name for policy cards you fill up your government with these for additional bonuses and can switch them for free every time you unlock a civic.Ĭompact empires - Civs with cities close together. Some deviation is allowed in the event that taking a technology or civic off the main track provides some kind of advantage that makes up for that deviation (either a source of extra science/culture or access to something necessary for a eureka or inspiration boost.ĬA (Civ Ability) - The unique ability of a civilization, shared by all its leaders. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius.īeelining - The strategy of obtaining a technology or civic quickly by only researching it and its prerequisites.

Terminology used in this guide and not in-game is explained here.ĪoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. To modify these values for other game speeds: Note that all costs (production, science, culture, gold, etc.) mentioned within the guide assume a game played on the normal speed settings.

#Persia civ 6 patch how to#
Multiple sections for Uniques explain in detail how to use each special bonus of the civilization.The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined towards particular victory routes.The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all).This guide is divided into multiple sections explaining how best to use and play against this specific civ.
